This is a collab article, meaning anyone who wants to can submit a Midrooms location.
At most? I'm aiming for about 20.
Anyone is allowed to write however many they want, and don't feel like you need to stop any ideas if we ever reach near 20 articles. Trust me, I am more than happy to extend beyond 20 Midroom locations.
Below, I've attached a collapsible for how Midroom locations should be laid out, although if you have any creative ideas for format screw Midrooms then go for them! Just… run them by me first, hehe.
Midpoint Status: intact destroyed unknown transition
This graph demonstrates where on earth the Midrooms is/was, save this image and colour fill the country you want with a straight, full red.
Picture illustrating Level n.
This Midroom is a location found within [Country/City], and is the nth Midroom catagorised by the M.E.O.D.
Description
Midroom description (Must not be empty)
Bases, Outposts and Communities
Additional Content
Entrances And Exits
Frontrooms passages
In this portion, an 'entrance' would be far far more subtle and almost unnoticeable to the people within The Frontrooms when they come across a Midrooms level. Said entrances can resemble the following:
- Any isolated building in the middle of nowhere, usually fitting in with said area, though. Like a treehouse, a gas station, an abandoned military outpost, etc.
- A random door inside or outside of a room/building. These doors will deliberately be out of place, but can still resemble where The Frontrooms end connects to.
- A spot within a building, or outside in a random spot of land, can become intrinsically linked to The Backrooms. Creating a Midroom level.
It's okay to combine, mesh, or add something new to this! Whether it be noclipping, interacting with a maguffin, stuff like that. Feel free to manipulate this as much as you'd like.
Backrooms passages
Usually, the passages on the side of The Backrooms will be one of the following:
- A specific area inside a specific level, usually the Backrooms level and the Midrooms level would have an aesthetic or thematic link between each other.
- A random doorway, opening or crack in the wall that leads to a Midroom level. These may not always be related between each other, but it can be likely.
- An interspliced area of both the Backrooms and the Frontrooms, existing simultaneously in the same space without a door or opening.
It's okay to combine, mesh, or add something new to this! Whether it be noclipping, interacting with a maguffin, stuff like that. Feel free to manipulate this as much as you'd like.
[[collapsible show="Show image license(s)" hide="Hide image license(s)"]]
In this box //must// have the following license:
[https://commons.wikimedia.org/w/index.php?title=File:A_large_blank_world_map_with_oceans_marked_in_blue.PNG&offset=&limit=500#filehistory A large blank world map with oceans marked in blue by wikimedia commons] is licensed under CC BY-SA 3.0
Now just add the rest of your images used in here too!
[[/collapsible]]
(just pretend this is nicely in a collapsible please :))
Discovery
The first picture within the former Claimed Floor 283 of the 2022 13.1 Incident.
On the 4th May, 2022, the former B.N.T.G. experienced a catastrophic calamity when their base known as "Claimed Floor 283 and surrounding collateral was destroyed by the impact of a strange field roughly 40,000 meters in length, containing on it a strange house displaying qualities similar of that to both the previous Level 14, and the previous Level 232.
Despite the initial panic and fear of what could be in this house, what it could mean, and how it could affect the larger life of average wanderers, groups such as the M.E.G., B.N.T.G., CBS, Kalag Institute, and even groups such as The Lost and Backrooms Airways all agreed to a temporary alliance in order to figure out what this potential threat was, how to nullify it, and how to explore the house without succumbing to the same effects of decay as the house itself.
The first image taken of 13.1, one day after the impact.
From the helping hands of these aforementioned groups, understanding of this phenomenon was a long, yet rather easy task. Explorations of all kinds and manners finally allowed these groups first-hand research into the structure itself. After the examinations were complete, it was discovered that the field was not of a structure that followed usual Backrooms physics.
Usually, with exceptions for things built by humans, things that are of Backrooms origin do not age, and instead just change. Levels, while having a "lifecycle" similar to that aging, simply just change their physical appearance until it gets too distorted to function, entities change overtime with new behaviours and focuses, and even the timelines of one's self can sometimes alter whilst in the Backrooms Multiverse. The field, however, did not show any of these qualities.
The first picture within the former Claimed Floor 283 of the 2022 13.1 Incident.
The house on Level 13.1, though, was much different. As discovered by the first B.N.T.G. discoverers, the house was displaying qualities similar to level "death" that previous levels have shown in the past. This discovery baffled the groups of the backrooms for months, and it wasn't until the people inside were discovered that it was understood.
{{Within the house, a group of two Frontroom-based families who were unaware of The Backrooms were trapped inside. After being given food and water, they were interviewed. According to them, they were walking along farmland at night near their shared rural home,
They said it couldn't be done! I said otherwise
Conceptualised and leaded by Boring Talkings :D
Midrooms Level's 0 through to 3 also written by Boring Talkings
Midrooms Level's X,X, and X written by Y
Midrooms Level's X,X, and X written by Y
Midrooms Level's X,X, and X written by Y
13 Impact, taken by me, is licensed under CC-BY SA 3.0
"A destroyed building in Northern Sri Lanka." by DFAT photo library is licensed under CC BY 2.0.
"The Green House" by Trevor Butcher is licensed under CC BY 2.0.